#ifndef _PIUMA_ENGINESTATE_H_ #define _PIUMA_ENGINESTATE_H_ #include "lib/types.h" #include "lib/math.h" #include "render/render.h" #include "audio.h" #include "camera.h" #include "assets.h" #include "physics/physics.h" enum input_target { INPUT_TARGET_PLAYER, INPUT_TARGET_CAMERA, INPUT_TARGET_EDITOR }; struct es_input { f32 mouse_sensitivity; f32 movement_sensitivity; bool init; enum input_target target; v2s player_movement; v3 camera_rotation; v3 camera_movement; }; struct engine_state { es_input input; audio_player audio; asset_manager am; f64 time; f64 delta_t; f32 gui_scaling; phy_world *world; }; extern engine_state engine; bool enginestate_init(); void enginestate_deinit(); #endif