System info & network
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44
code/render/lights.h
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44
code/render/lights.h
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#ifndef _PIUMA_RENDER_LIGHTS_H_
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#define _PIUMA_RENDER_LIGHTS_H_
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struct r_sun_light
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{
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v3 direction;
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f32 _padding0;
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v3 color;
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f32 intensity;
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};
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struct r_point_light
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{
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v3 position;
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f32 _padding0;
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v3 color;
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f32 intensity;
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};
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struct r_spot_light
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{
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v3 position;
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f32 inner_radius;
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v3 color;
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f32 intensity;
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v3 direction;
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f32 outer_radius;
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};
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#define MAX_SUN_LIGHTS 4
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#define MAX_POINT_LIGHTS 128
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#define MAX_SPOT_LIGHTS 128
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struct r_light_container
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{
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u32 sun_light_count;
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u32 point_light_count;
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u32 spot_light_count;
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f32 ambient_light;
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r_sun_light sun_lights[MAX_SUN_LIGHTS];
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r_point_light point_lights[MAX_POINT_LIGHTS];
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r_spot_light spot_lights[MAX_SPOT_LIGHTS];
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};
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#endif
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