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Server_Monitor/code/gui/gui.h

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2023-09-26 19:40:16 +02:00
#ifndef _PIUMA_GUI_H_
#define _PIUMA_GUI_H_
#include "../lib/types.h"
#include "../lib/math.h"
#include "../lib/geometry.h"
#include "../render/2d.h"
#include "../lib/text.h"
#include "../lib/event.h"
typedef u32 Gui_Id;
struct Gui_Input
{
v2 pointer_position;
v2 absolute_pointer_position;
bool mouse_pressed;
bool mouse_pressed_this_frame;
bool mouse_released_this_frame;
s64 text_cursor_move;
char text[32];
v2 absolute_pointer_position_last_frame;
};
enum Gui_Text_Align
{
GUI_ALIGN_CENTER,
GUI_ALIGN_LEFT,
GUI_ALIGN_RIGHT
};
struct Gui_Style
{
f32 font_size;
f32 animation_base_time;
v4 text_color;
Gui_Text_Align text_align;
v4 button_color;
v4 button_color_hovered;
v4 button_color_pressed;
v4 button_text_color;
v4 button_text_color_hovered;
v4 button_text_color_pressed;
f32 button_radius;
v4 slider_fill_color;
v4 window_background_color;
v4 window_border_color;
v4 window_background_color_inactive;
v4 window_border_color_inactive;
f32 window_corner_radius;
v4 window_titlebar_color;
v4 window_titlebar_color_inactive;
};
struct Gui_Window
{
Gui_Id id;
Rect r;
r_framebuffer framebuffer;
bool still_open;
};
enum Gui_Widget_Status_Flags : u8
{
GUI_WIDGET_STATUS_NONE,
GUI_WIDGET_STATUS_PREVENT_HOT
};
struct Gui_Context
{
u32 width;
u32 height;
f64 last_frame_time;
f64 current_frame_time;
Gui_Id active; // Are we interacting with the widget (pressed for buttons, ready to receive text for text inputs)
Gui_Id hot; // Hovered the previous frame
Gui_Id possibly_hot; // Might become hot this frame
f64 active_start_time;
f64 hot_start_time;
u8 active_status;
// Text input state
u64 text_cursor_position;
u64 text_length;
// Windows
Gui_Window *windows;
u32 window_count;
u32 window_capacity;
Gui_Window *current_window;
r_framebuffer *old_framebuffer;
// ID
Gui_Id *id_stack;
u32 id_count;
u32 id_capacity;
Gui_Input input;
Gui_Style style;
};
struct Gui_State
{
Gui_Context default_context;
Gui_Context *selected_context;
};
extern Gui_State global_gui_state;
bool gui_init();
void gui_deinit();
void gui_context_init(Gui_Context *ctx);
//@Correctness: gui_context_deinit
void gui_context_select(Gui_Context *ctx); // Set implicit Gui_Context
void gui_frame_begin(Gui_Context *ctx, f64 curr_time);
void gui_frame_begin(f64 curr_time);
void gui_frame_end(Gui_Context *ctx);
void gui_frame_end();
void gui_handle_event(Gui_Context *ctx, Event *e);
void gui_handle_event(Event *e);
// ### Widgets ###
// Text
void gui_text(Gui_Context *ctx, Rect r, const char *text);
void gui_text(Rect r, const char *text);
void gui_text_aligned(Gui_Context *ctx, Rect r, const char *text, Gui_Text_Align alignment);
void gui_text_aligned(Rect r, const char *text, Gui_Text_Align alignment);
v2 gui_text_compute_size(Gui_Context *ctx, const char *text);
v2 gui_text_compute_size(const char *text);
// Button
bool gui_button(Gui_Context *ctx, Rect r, const char *text);
bool gui_button(Rect r, const char *text);
// Slider
bool gui_slider(Gui_Context *ctx, Rect r, f32 min, f32 max, f32 *value);
bool gui_slider(Rect r, f32 min, f32 max, f32 *value);
// Checkbox
// Option buttons
// Combo box
// Tooltips
// Images
bool gui_image(Gui_Context *ctx, Rect r, r_texture *texture);
bool gui_image(Rect r, r_texture *texture);
bool gui_image(Gui_Context *ctx, Rect r, const u8 *bmp, u32 width, u32 height, u32 channels, u32 flags = 0);
bool gui_image(Rect r, const u8 *bmp, u32 width, u32 height, u32 channels, u32 flags = 0);
// Text input
bool gui_text_input(Gui_Context *ctx, Rect r, char *text, u64 max_size);
bool gui_text_input(Rect r, char *text, u64 max_size);
// Windows
bool gui_window_start(Gui_Context *ctx, Rect r, Gui_Id id); // You have to provide some kind of unique id to identify windows
bool gui_window_start(Rect r, Gui_Id id);
void gui_window_end(Gui_Context *ctx);
void gui_window_end();
bool gui_window_titlebar(Gui_Context *ctx, Rect r, const char *title, bool *close, v2 *move);
bool gui_window_titlebar(Rect r, const char *title, bool *close, v2 *move);
Gui_Window *gui_window_by_id(Gui_Context *ctx, Rect r, Gui_Id id); // Rect r might be needed for creation
void gui_window_update_rect(Gui_Context *ctx, Gui_Window *window, Rect r);
// Helpers
bool gui_is_hovered (Gui_Context *ctx, Gui_Id widget_id, Rect r);
bool gui_button_behaviuor (Gui_Context *ctx, Gui_Id widget_id, Rect r);
bool gui_text_input_behaviuor(Gui_Context *ctx, Gui_Id widget_id, Rect r);
bool gui_window_behaviour (Gui_Context *ctx, Gui_Id widget_id, Rect r);
Gui_Id gui_id_from_pointer(Gui_Context *ctx, const void* ptr);
void gui_id_stack_push(Gui_Context *ctx, Gui_Id id);
void gui_id_stack_pop(Gui_Context *ctx);
#endif