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Server_Monitor/code/render/state.h

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#ifndef _PIUMA_RENDER_STATE_H_
#define _PIUMA_RENDER_STATE_H_
#include "shader.h"
#include "primitives.h"
struct r_state
{
// Shaders
r_shader shader_2d;
r_shader shader_postprocessing;
r_shader shader_pbr;
r_shader shader_shadow_map;
r_shader shader_environment_map;
// Screen size
u32 width, height;
// Time
f64 time;
// Framebuffers
r_framebuffer *current_framebuffer;
r_framebuffer framebuffer_SCREEN;
r_framebuffer framebuffer_HUD;
r_framebuffer framebuffer_3D;
// Quads
u32 gl_screen_quad_VAO;
u32 gl_screen_quad_VBO;
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// Parameters
s32 max_texture_size;
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};
extern r_state r_render_state;
#endif