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Server_Monitor/shaders/postprocessing.vert

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2023-09-26 19:40:16 +02:00
#version 430 core
layout (location = 0) in vec2 position;
layout (location = 1) in vec2 uv;
out vec2 frag_uv;
void main()
{
frag_uv = uv;
gl_Position = vec4(position, 0.0, 1.0);
}