12 lines
184 B
GLSL
12 lines
184 B
GLSL
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#version 430 core
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layout (location = 0) in vec2 position;
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layout (location = 1) in vec2 uv;
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out vec2 frag_uv;
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void main()
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{
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frag_uv = uv;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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