Files
Server_Monitor/shaders/environment_map.frag

14 lines
177 B
GLSL
Raw Permalink Normal View History

2023-09-26 19:40:16 +02:00
#version 430 core
in vec3 frag_position;
out vec4 FragColor;
uniform samplerCube environment_map;
void main()
{
FragColor = texture(environment_map, frag_position.xzy);
}